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Haste Spell



"Put some hustle in even your heaviest units! Haste Spells lack the damage boost of Rage Spells, but provide an even better boost to movement speed. A lower storage space also allows you to take more of them into battle!"

Summary 
The Haste Spell is a Dark Elixir Spell added in the July 1, 2015 update. Like a Rage Spell, it boosts the speed of troops in its area of effect; the Haste Spell, however, does not make them deal extra damage. The Haste Spell has a slightly smaller radius than a Rage Spell.

Offensive Strategy
 Haste Spells may be used to counteract the effect of Air Sweepers. The Haste spell is most effective in aiding slower but more powerful troops, such as Balloons, Dragons and P.E.K.K.As. Before the July 2015 Update, Balloons were combined with Rage Spells to increase their speed. When the Haste Spell was introduced, Lavaloonion, LaLoon, Balloonion and other variations saw new light due to the larger speed increase and consuming half the housing space of a Rage Spell.

Trivia 
The Rage Spell's name in game files is haste. A level 1 Haste Spell has the same speed increase as a level 5 Rage Spell, its maximum level. For every 1 level the Haste Spell gains, the amount of speed it gains is always increased by 6.

Poison Spell


"Nothing takes down enemy troops better than this deadly poison! Cast this spell to create a lingering toxic cloud that slows and rapidly drains the health of enemy units. Poison Spells have no effect on enemy structures."


Summary
 The Poison Spell is a spell added in the July 1, 2015 update. It is the first spell available in the Dark Spell Factory. It does damage to all enemy Troops, Heroes, and Skeletons inside its area of effect, as well as slow them down, but does not damage buildings whatsoever.

 Offensive Strategy
 A Poison Spell only takes one housing space, whereas a Lightning Spell, the other spell used to deal with Clan Castle troops, currently takes up two housing spaces. This makes the Poison Spell very appealing as a way to deal with Clan Castle troops. A Poison Spell has a circular area of effect for progressive damage, whereas a Lightning Spell has individual lightning strikes in a predetermined pattern, so both can be used in a similar fashion. Which is ultimately more effective depends on the style of attack and defending base's layout, as well as the Clan Castle troops, themselves. A Poison Spell deals its damage progressively, so make sure that you have enough time left to finish your attack after the clan castle troops are dealt with. Damage done by a Poison Spell stacks, so placing multiple spells at the same time will do additional damage with no damage penalty. A level 1 Poison Spell can easily kill all Tier 1 troops as well as any level Wizards, Witches and Minions.

 Trivia 
Prior to the Poison Spell, strategies that did not include a Clan Castle lure utilized a well-placed Lightning Spell to destroy defensive Clan Castle troops. With the introduction of the Poison Spell, players now have a viable alternative to destroying Clan Castle troops. 7 level one Poison Spells are enough to take down a level five Barbarian King.

Earthquake Spell



"Weaken walls and buildings with crippling earthquakes! Earthquake Spells cause structures to lose a portion of their remaining hitpoints. Walls are especially vulnerable to this effect. Earthquake Spells can also cause structures that are almost destroyed to collapse instantly!"


Summary
The Earthquake Spell is a spell added in the July 1, 2015 update. It deals a percentage of damage to all buildings within its area of effect, except for Gold Storages, Elixir Storages, and the Dark Elixir Storage.

Offensive Strategy 
It is best used on buildings with high hitpoints, as the amount of HP it takes away will be higher due to the percentage being constant. It will not be as effective on buildings with lower HP, such as the Builder's Hut. They are great pseudo-Wall Breakers, unlike their counterpart the Lightning Spell. A single maxed Earthquake Spell can damage up to 48% of any Wall, meaning that 2 maxed Earthquake Spells will severely weaken it. Any buildings or Walls that are severely damaged can be destroyed instantly by this spell; try to get as many of them as you can with one Spell!


Trivia 
Earthquake Spells have bonus percentage damage when walls are in its radius. Earthquake Spells cannot damage Storages, but can damage collectors, mines, and drills.

RAGE - المسرع


Enrage your units to make them bigger, faster and stronger! Cast this to create a Ring of Rage! Your units will gain speed and attack power while they are inside this ring.

JUMP - القفاز


Having trouble with walls? Try jumping over them! Cast this spell to create a ring of levitation that allows your troops to jump over any walls blocking their path.

Healing - المعالج


Heal your Troops to keep them in the fight! Cast this spell to create a Ring of Healing. Your units will be healed while they are inside this ring.

FREEZE - المجمد


When the going gets hot, stay frosty! The Freeze Spell sends out a cryogenic blast that temporarily immobilizes enemy ground troops and disables defensive buildings within its radius.

Freeze Times:

Level 1 - 4 Seconds
Level 2 - 5 Seconds
Level 3 - 6 Seconds
Level 4 - 7 Seconds
Level 5 - 8 Seconds

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